Gottfried Haider hidden in a plain sight

Gottfried Haider

hidden in a plain sight

Abstract:
“hidden in plain sight” is a meditation on the nature of computer programming. While a computer game is running, both the game and the compiler that turns readable program code into executable machine code are themselves being compiled. This endless, recursive bootstrap cycle creates a myriad of short-lived 3D environments, which have the insignia of the process written on their walls. The work is primarily a piece of software (modified Quake III Engine, compiler) that runs on it’s own, endlessly compiling and executing virtual worlds. This machinima is a recorded video of one of these interactions.

Biography:
Gottfried Haider graduated from the class of Digital Arts at the University for Applied Arts Vienna in 2009. He is interested in urban sound scape theory and currently researching on the interdependencies of the algorithmic acquisition of space, its coexistent manipulation and numerology.