GluttoNY is an online game where users can explore and reflect upon our gross indulgence in excess and the relationship between haves and have-nots in our culture. Additionally, I hope to encourage users to think about precycling; the idea that we have choices in what we buy, and to raise awareness to how mass pop-culture and market capitalism induce us to purchase things we don’t really want or need. The game is a user controlled street scene, encompassing one city block: 48 th and 49 th Streets, and 9 th and 10 th Avenues in Hell’s Kitchen, NYC. The object is to walk through the neighborhood and collect trash by clicking on it with the mouse. As the user collects objects, small facts, will pop up about the object, the materials it’s made of, as well as recycling and proper removal of waste. Additionally, some objects have information about New York City’s homeless population. These objects will pile up on the left side of the screen, so the user will know what they have already collected. At the end of 10 th Avenue, the user enters a gallery where they will find their collected objects. They will be able to use them to create art, a collage house, or whatever else they may think of. This game is housed on a larger site that includes links to New York specific reuse and recycling organizations.
Jarah Moesch is an artist and explorer currently playing with technology in the Integrated Media Arts MFA program at Hunter College in New York City. She is interested in how systems of information affect the world around us. Her work explores digital geographies and communities to see how they can foster real world action in public and private spaces.