FLOOR is an interactive interface designed to transfer data of strength and movement in the human-human relation and the human-space time relation. The mode of agencying the FlOOR interface is very simple: you step on one of the two ends of the machine and this action produces a displacement of haptic information, that is, a wave is displaced in the direction equivalent to the action. For the other users (not interactors), it is worth noting that the wave in movement lifts the steel plate and the assemblage lifts who or what is on it. This quality of the device principally generates two types of sensory input: (1) haptic information produced by the wave passing through the body; (2) visual information produced by projecting the deformation of the FLOOR as the wave passes through.
Leonardo Crescenti – Artist and architect, he researches and develops projects in new media and works as a photographer and director of photography. As a director of photography he has directed 13 short films since 1978, winning 21 prizes in Brazil and 14 prizes elsewhere.
Rejane Cantoni – Artist and new technologies researcher who develops human-machine interfaces within immersive interactive environments.