Marcelo Castro

FILE SP 2017 | WORKSHOP

The workshops of FILE Sao Paulo 2017 happen this year from July 18 to 21 at the Exhibition spaces of Fiesp Cultural Center (in front of the theater). All the activities are free and it is necessary to fill out the entry form to participate; it is also necessary to bring your own computer.

Since 2009, the workshops offered by FILE count on groups of computing science educators and artists that seek an immersion in the essence of binary language. This immersion has the purpose of transferring knowledge and the research on the use of computing for creative purposes. The aim is to disseminate technology as creative language and as artistic development process for the largest number of people possible, including students, teachers of elementary and high school, and groups of possible multipliers.

VENUE
Exhibition Spaces at Fiesp Cultural Center (in front of the theater)
Paulista Avenue, 1.313 (Trianon-Masp Subway station)
From July 18 to 21, 2017.

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PROGRAM

Aieda Freitas – Audiovisual Performance – Brazil
July 20 and 21, from 2pm to 8pm, Room 3

The objective of the workshop is to approach the relation of performance to the practices of manipulation of image and sound in a practical and theoretical way. Real-time image and sound manipulation capabilities, sensor utilization, controllers, arduino, etc. will be presented.

BIO
Aieda Freitas is a multimedia artist and a VJ. Her work explores media such as video installation, webart, videoperfomance, videoprojection and scenography. She has taken part in various exhibitions and festivals. Currently she is the manager of Acolá Diversão e Arte, coordinator of AcoLAB, MediaLab of Acolá Diversão e Arte, and collaborator for MediaLab Sirveverse in Argentina.

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Amy Karle – Internal Collection – United States
July 18, from 7pm to 9pm, Room 2 and 3 (Talk with the artist)

Switching up conventions about the body and beauty, the selections from her “Internal Collection” showing at FILE represent internal anatomy in external wearable form. Merging anatomy, fashion, and technology, each piece is created by hand and digital manufacturing technologies. By depicting designs inspired by anatomy, this work communicates that, when we share our likeness and what is going on inside of us, an opportunity is offered for finding beauty within ourselves and connection with others.

BIO
Amy Karle is an artist and designer who uses the mind, body, science and technology to create art. Emulating patterns found in anatomy, psychology and nature, Karle’s artwork taps our concepts of what it means to be human and in this body, expressing internal and ephemeral experiences in visual forms; in turn, her garments, performance and bioart works inform internal experiences of how we feel about ourselves and in our body.
Karle is co-founder of Conceptual Art Technologies. She has been named one of the “Most Influential Women in 3D Printing” and her bioart work has contributed to the establishment of a new discipline in the art world. Her work speaks to a wide audience as it probes both material and spiritual aspects of life and inspires exploration into what it means to be human. www.amykarle.com

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Bernardo Loureiro & Leila Santiago – Smart Cities, Watched Cities: An Experimental Mapping Workshop – Brazil
July 20 and 21, from 9am to 1pm, Room 2
The workshop addresses the theme “smart cities, watched cities” through experimental and critical mapping techniques. It combines methodologies used in data visualization, geoprocessing, storytelling and futuring.
Through theoretical discussions, references, paper exercises and software, the participants should learn how to create physical and digital maps (both online and offline) and use them to support their narratives and arguments.

BIO
Bernardo Loureiro is an urbanist and programmer, specialized in mapping, analysis and visualization of data. He created Measure SP, an urban visualization laboratory. He is graduated in Architecture and Urbanism from USP and has a master’s degree in urban design from the Parsons School of Design.

Leila Santiago is a designer and works in a broad disciplinary field, including exhibition projects, architecture, products, graphic design and services. She is a consultant for Tellus Group, and helps to prototype innovative public services. She is graduated in architecture and urbanism from USP and has a master’s degree in Products of Design from the School of Visual Arts.

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Carmem Castanon – Play Your Way – Brazil
July 18, from 9am to 1pm, Room 1

The course aims to bring the participant closer to the programming knowledge by using the free software Scratch, which allows the intuitive development of animations and games.
Participants will also be instructed to develop a joystick using electronic waste, which will enable communication between the developed game and the device in question.

BIO
Carmem Castanon is an artist dedicated to the subject matter of art and technology and interdisciplinary poetics related to the making as a critical experience.
With a master’s degree in Arts, Culture and Languages, graduated in Artistic Education, she has maintained since 2014 the project actlab – laboratory of artistic actions and the multi-studio – laboratory of arts, science and technology.

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Célia Fernandes – Wearables and Fashiontech – Brazil (IED)
July 18 and 19, from 2pm to 6pm, Room 3

The work of Célia Fernandes discusses the influence of wearable technologies in the current context of the world. It is a reflection on the implementation of emerging technologies in conventional techniques that support the processes of creation of fashion, art and design.

BIO
Célia Fernandes holds a master’s degree in Design and her area of concentration is Design, Fashion and Technology at UAM. Professor of undergraduate courses in Fashion Design at IED – Istituto Europeo Di Design and postgraduate courses in Fashion and Style Consultancy at universities in São Paulo. She has collaborations and works published in national and international events. She is a consultant on creative economy projects and develops research on the interactions of wearables in Modeling and Fashion Design.

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CrossLab: Clarissa Ribeiro, Andressa Hadig Haidar, Maria Clara Reial, Stavros Didakis & Mick Lorusso – Stardust: Pixels as raw data for sonification – Brazil, United States and China
July 20, from 6pm to 10pm, Room 2
In this workshop, the team of artists proposes to explore strategies for sonification of data derived from nano-scale interstellar particle images available in online databases such as NASA’s Stardust mission, subsequently working on sound editing to explore different acoustic textures. A multi-platform free software for recording and editing sound (Audacity) will be used. Starting from a discussion about the different processes and technologies for sonification of data and sound editing, the idea is that the resulting productions of the participants can integrate future versions of the installation “Interstellar: Spatial Relief Cross-Scalar” (2016-2017), displayed in ISEA 2017.

BIO
Clarissa Ribeiro has a doctor’s degree in Arts from ECA-USP, is a media artist, professor and researcher at the University of Fortaleza, where she directs the CrossLab research group and LIP – Laboratory of Innovation and Prototyping. From 2014 to 2015 she worked as an associate professor at Roy Ascott Studio’s BA in Technological Arts in Shanghai, and from 2013 to 2014 she lived in Los Angeles, California, during a post-doctoral internship at Fulbright, joining Art | Sci Center And Lab of UCLA. During her doctorate, when she was part of the group Digital Poetics, she was a visiting scholar at the CAiiA-Hub of the Planetary Collegium in Plymouth, UK. http://www.clarissaribeiro.com

Mick Lorusso is an interdisciplinary artist who interweaves reflections on molecules, cells, societies and environments. With an initial training in microbiology and an MFA from the San Francisco Art Institute, he is a member of the UCLA Art Collective and a UCLA Sci Art Nanolab instructor. He received an honorary mention in hybrid arts at Ars Electronica 2013 for his work with microbial fuel cells, and is a graduate of the Waag Biohack Academy. https://micklorusso.net/

Stavros Didakis is a maker, artist and researcher with a PhD in Media Arts Technology for the i-DAT research group at the University of Plymouth. Current coordinator of the Roy Ascott Studio’s B.A. in Technoetic Arts in Shanghai, during his academic career he has studied Sound Engineering, Media, Music Technology and Audio Systems, Sonic Arts and Interface and Interaction Design in Athens, London, Belfast and Linz. http://i-dat.org/stavros-didakis-mphilphd-researcher/

Clara Reial studies Architecture at the University of Fortaleza and since 2015 she is a CrossLab researcher and collaborates on projects in the intersections among art, architecture, science and technology. She is currently the assistant professor of the discipline of Project Experiments given by professor Clarissa Ribeiro. As an independent artist she explores movement and repetition in experimental videos.

Andressa Hadig Haidar is finishing the Architecture course at UNIFOR and has collaborated with the CrossLab group. In her final undergraduate paper she explores the subtleties of human understanding of the phenomenon of death and is producing an experimental installation with biosynthesis that tests sound and chromatic variations and impacts on the perception of time and space.

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Estúdio Preto e Branco & Daniel Grizante – Animation for Volumetric Projection in Spaces – Brazil
July 19, 20 and 21, from 9am to 1pm, Room 1

With the use of several innovative projectors and scenographic supports, a new volumetric composition language of scenarios is presented, in which the moving image is projected onto unconventional spaces such as bodies, objects, spaces.

BIO
Preto e Branco Studio began its activities in 1978, with the objective of operating in the photography, cinema and audiovisual language markets. Associated with ICOM (International Council of Museums) and as a member of AVICOM (Comitee for Audiovisual and Image and Sound New Technologies), it takes part in international festivals, congresses and workshops with the aim of developing and disseminating new forms of communication for culture. Directed by professionals in the area of photography, design, communication and arts, Preto e Branco Studio works in the cultural and corporate segments.

Daniel Grizante is an art director for animation and motion designer. Since 2002 he has directed and animated openings for TV shows and movies, video clips and commercials; participated in the production of short films and also in animated series such as Figurinhas Carimbadas and Zica e os Camaleões. As one of the designers of Preto e Branco Studio, he has been part of the production of several audiovisual pieces for shows, business events and exhibitions in Brazilian museums, such as the Immigration Museum and the Memorial of the Resistance. He holds a master’s degree in Communication and Semiotics from PUC-SP (2007) and is currently part of the studio team. He is a professor at the Istituto Europeo di Design and coordinator of the post-graduation in Animation at Senac Lapa Scipião.

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Fabio Yamaji – Craft Rotoscopy Animation – Brazil
July 18, from 9am to 1pm and from 2pm to 6pm, Room 2
July 19, from 9am to 1pm, Room 2

Rotoscopy in cinema is the technique in which one interferes frame by frame in the live action, with the objective of composing images and creating special effects. In animation, it is the technique that consists of creating cartoons from the frame-by-frame copy of the gesture of filmed actions.
BIO
Fábio Yamaji is a designer graduated at Mackenzie University and studied drawing, architecture design, maquetry, painting and scenic design. He has worked for almost 20 years as an animator, photographer, film director, editor and illustrator. He has animated two hundred works for cinema, TV, internet and festivals for the main producers from the country. He has competed three times at the Annecy Animation Festival (France) and has won Anima Mundi three times. Professor of Animation at institutions such as IED Brasil, Mackenzie, Escola São Paulo and Anhembi Morumbi (post-graduation), he is also a co-founder of the Brazilian Association of Animation Cinema (ABCA). Specialist in Stop Motion and Experimental Animation, he has spoken at events such as Campus Party, Anima Mundi, Anima Fórum and Pecha Kucha.

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Fabricio Lima – Experiments with Traditional Animation – Brazil
July 18, 19, 20 and 21, from 6pm to 10pm, Room 4
The main idea is to increase the interest of the participants of the course in simple animations, with the aim of teaching and improving techniques of traditional animation (frame by frame), through a practical lesson during the class.

BIO
Fabricio Lima is a Director and Visual Artist with 16 years of experience, represented by three producers (France, Switzerland and Brazil), with experience in countries like Denmark, Ireland, Canada, Argentina, France and New Zealand.

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Faiyaz Jafri – Neo-Archetypes: The Appropriation and Transcendence of Pop References in Cyberspace – The Netherlands
July 18, 19, 20 and 21, from 9am to 1pm and from 2pm to 6pm, Room 4
July 19, from 7pm to 9pm, Room 2 and 3 (Talk with the artist)

Participants of this workshop have the unique opportunity to get an insight in Jafri’s process of developing narratives in animated storytelling and his personal CGI aesthetic: Hyper-Unrealism. Under the guide of the artist, the participants develop animated stories using pop references of mass media and global popular culture as a visual shorthand, and combine these with local archetypes, thus exploring the boundaries of ambiguity and legibility of local and international mythologies and icons as well as the transition from visual dialect to visual language. The result is an animated short that will be ambiguous in the narrative, but universally legible. A neo-archetypical narrative rendered in hyper-unrealism.

BIO
Faiyaz Jafri was born and raised in rural Holland of Dutch and Pakistani descent. He studied at the Technical University of Delft (MSc) and is self-taught as an animation artist and music composer. His work has been exhibited in the form of print, paintings, video installations, animations and life-size sculptures all over the world. Jafri’s award-winning films have screened at prestigious festivals and museums. He has worked for commercial clients including, IBM, Coca-Cola, and Ford.

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Gabriel Camelo, Thais Weiller, Danilo Dias & Arthur Zeferino – Make your game! – Brazil
July 19 and 20, from 2pm to 6pm, Room 2
July 21, from 2pm to 10pm, Room 2

Game development is an activity that invariably comprises specific knowledge of a number of different areas. This interdisciplinarity can be a means of access for those who want to enter or know this area better, therefore the proposal of this workshop is to provide experiences in some of the main areas that are usually involved from the conception of an idea to the launch of a game in a way that each participant can come up with their own functional prototype.

BIO
Gabriel Camelo is a designer and animation specialist. He works with audiovisual production, as well as with games and interface, experimenting with processes and methodologies that move between analogic and digital.

Thais Weiller is a designer and game producer with experience as an academic researcher, teacher, pixel artist, painter…

Danilo Dias is an architect, pixel artist and creator of JoyMasher, responsible for the Oniken and Odallus games.

Arthur Zeferino has been a game programmer for 10 years. He has worked in companies such as Techfront, Loopix and Flux Game Studio. He is also the editor for the GAMESFODA website and game designer.

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Gabriel Menotti – Small monuments: Digitization of artifacts and affective memory – Brazil
July 18, 19, 20 and 21, from 2pm to 6pm, Room 1

In this workshop, participants should familiarize themselves with 3D scanning techniques, both for the appropriation of digital artifacts and for the making of their own, using a 3D scanning system based on photography. We seek to explore how these technologies can be used in contrast to the great historical narratives as a way of communicating affective memories and preserving important artifacts and places in one’s story.

BIO
Gabriel Menotti is an associate professor of the Communication Department of the UFES. He acts as curator and researcher in various forms of cinema. He has a PhD in Media and Communications at Goldsmiths College (University of London) and a doctorate in Semiotics Communications at PUC-SP. He is the author of “Através da Sala Escura” (Intermeios, 2012), a history of the cinematographic exhibition from the VJing perspective, and a co-editor (with Virginia Crisp) of “Besides the Screen: Moving Images Through Distribution, Promotion and Curation” (Palgrave, 2015) and
(with Marcus Bastos and Patrícia Moran) of “Cinema Apesar da Imagem” (Intermeios, 2016).

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Henrique Stabile – Parametric Design with Arduino and Grasshopper – Brazil (IED)
July 20 and 21, from 6pm to 10pm, Room 3
The objective of the workshop is to present and teach parametric and interaction design techniques using Arduino, Rhinoceros, Grasshopper and their respective plugins.

BIO
Henrique Stabile is an architect and a designer with a master’s degree by the School of Architecture and Urbanism of the University of São Paulo. In recent years, he has been working in several countries to carry out his solo and collaborative projects with a focus on innovation for design and architecture. He also works with art direction (for design and architecture) and is a professor of the courses of Product Design and Interior Design at IED SP – Istituto Europeo di Design in São Paulo.

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Mauricio Jabur – Program your Pinball and Build Your Control Device: Introduction to Interactivity with Electronics and Programming – Brazil
July 18, 19, 20 and 21, from 9am to 1pm, Room 3

The aim of the workshop is to program a digital pinball, a digital control device and learn basic concepts of electronics and programming for interactivity, using processing technology and Arduino.

BIO
Mau Maker (Mauricio Jabur) is a maker by hobby and by trade.
An expert in physical computing, a discipline that allows the interaction between the physical world and computers by using sensors and actuators such as motors, lights and electro-mechanical equipment.
The artist acts as interactivity, projection mapping and automation consultant for Brazilian museums such as MIS-RJ, Museu do Frevo, Museu Cais do Sertão and Museu do Futebol.

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Sandro Miccoli – Introduction to Live (Visual) Coding with Cyril – Brazil
21, from 2pm to 6pm, Room 3
The aim of the workshop is to introduce Cyril software, created 3 years ago, to allow the creation of fast visual prototypes and live coding performances. The focus is to understand the functioning of the software, to learn its language, as well as practices for visual performance.
The practice of live coding, or live programming, has become increasingly common in recent years. The programmer, who in other historical moments hid inside the Matrix, now stands as the performer and composer of an algorithmic-based visual piece.

BIO
Sandro Miccoli is a creative technologist from Belo Horizonte. Graduated in Information Systems from UFMG he switched to the area of creative technology in 2012. He is fascinated by the combination of new media, art and design. He has participated in projects, installations and exhibitions in several places around the planet, such as Brazil, Holland, India and Croatia. Besides the technological curiosity, he is also interested in street photography, abstract art and haikai.

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APPLICATION FORM