“Superfluidity” is an interactive massively multiuser graphical real-time 3D environment, visible online or through a physical installation. It is composed of an interactive tactile surface that acts on an area projected on a Plexiglas cube filled with a liquid and gas solution, transmitting a volumetric image. The image crosses the water and smoke, constructing a volume of light. “Superfluidity” shows the responsiveness and speed of the network in a pervasive environment without viscosity, invisible, light and absolute. The IP address of each participant generates a unique form in addition to the others, the environment is built day by day with all the IP addresses, or particles, which will nourish it. These shapes are set in motion by the user, generating volumes and sounds. It is a metaphor of the quantum state of matter, known as a superfluidity, which transmits information at any point on its surface and without any time limit by a total absence of friction. This condition leads to the relocation of particles, which means that information received by a particle is immediately transmitted to all remote particles. The vision of quantum material refers to changing social relations brought about by electronic networks, the hyperspeed of the information flow and the extreme lightness of the structure that follows, virtually a quasi-absence of viscosity. Each individual particle of a whole is part of an ensemble, transmitting as much as it receives. “Superfluidity” is a collective environment that can be seen in real time by all visitors who log in. Logging in, visitors can both see and influence the space and feel the changes made by other visitors. The physical installation is connected to the same environment and receives real-time interaction from all online visitors. The image projected on the water cube forms a volume of light, while evaporating in smoke. A touchscreen allows to send waves that spread in the environment and are transmitted in both the cube and on the online application. On a plane layer, the user is invited to put crosses on a grid that resonate in sound. Each layer is a kind of sound sentence left by visitors. Once it’s validated, the layer is shared with all the audience overlapping the sound sentences left by other visitors. Online interaction: www.electronicshadow.com/sf
The history of the French group Electronic Shadow began in 2000. The architect Naziha Mestaoui and the multimedia director Yacine Aït Kaci gathered their talents to express a world without bounders between the different practices (art, architecture, design, live shows.). Together they developed a new field, inventing in 2003 the interactive 3D video mapping, and exploring the contemporary links between material world and immaterial, creating a new hybrid reality. Connecting sciences, art and philosophy, Electronic Shadow conceives a personal poetic language, using the last technologies to design emotions and experiences for the audience. Their work were rewarded by many prices such as Japan Media Art Festival Price in 2004 for «3minutes² », and their installations are shown all over the world (MOMA in New York, the Grand Palais, Palais de Tokyo or Centre Georges Pompidou in Paris, Museum of Contemporary Photography in Tokyo, Biacs – Biennale of Contemporary art of Sevilla, SESI in Sao Paulo, MOCA in Shanghai..). For some specific projects, they collaborate with architects such as Jakob+MacFarlane for the Frac Center Orléans in 2012 or with the choreographer Carolyn Carlson for « Double Vision » (2006). They just had a personal exhibition in Musée Granet of Aix-en-Provence visited by 35 000 people.