Virtual Ground is a multi-player physical game installation using computer vision and full body interaction designed around the analogy of electrical flow. Players connected by lines must attempt to control a rebounding particle in order to light up the grid-based surface projected on the floor. Programming Assistant: Jeff McNab Sound Design: Azniv Korkejian
Andrew Hieronymi’s recent work focuses on the boundaries between games and art in physical environments. He has talked and exhibited internationally in art venues and media festivals, such as Ars Electronica, SIGGRAPH, FILE, IxDA Interaction, Microwavefest and Futureplay among others. Hieronymi has received an MFA from the Design|Media Arts department at the University of California, Los Angeles (05), and a Diploma of Fine Arts from Ecole Supérieure des Beaux-Arts, Geneva, Switzerland (98). He is a professor of Interactive Design and Game Development at the Savannah College of Art and Design in Savannah, Georgia.