Originally designed for Kokoromi’s Gamma256 event, which requested low-resolution games, Passage is a 100×12 pixel game about the passage of life, compressed to five minutes.
Jason Rohrer is an independent game artist, programmer, and critic. With game designs that explore complex and subtle aspects of the human condition, his work has bolstered the acceptance of games as a serious art form. Rohrer’s games have been shown at festivals and art exhibitions in Park City, Toronto, Montreal, Pittsburgh, Los Angeles, Seattle, and Lleida, Spain. His 2007 release, /Passage/, received widespread critical acclaim, with /Wired/’s Clive Thompson writing, “More than any game I’ve ever played, it illustrates how a game can be a fantastically expressive, artistic vehicle for exploring the human condition.” His 2008 release, /Gravitation/, won the Jury Prize at IndieCade, and /Between/ won the Innovation Award at the 2009 Independent Games Festival. Rohrer was featured in Esquire’s December 2008 “Genius Issue” along with 27 other innovators. He lives with his spouse and two children in Las Cruces, New Mexico, where they pursue a simple, frugal lifestyle.