“Sniff” is an interactive projection in a storefront window facing a public walkway, simulating a real-life engagement. An animated dog follows the viewer, responds to his gestures and forms a relationship with him based on the history of their interaction. The dog’s personality is shaped by the relationships he’s had in the past and is expressed in the modulation of behavior whenever the new viewer approaches him.
Poland native Karolina Sobecka works with interactivity, physical computing, video, animation, and other media. Her artistic interest is stimulated by advances in science and technology, and their repercussions in popular culture. She is interested in creating work that has meaning outside of the art context and work that engages public space. Sobecka received her BFA from SAIC and her MFA from Calarts. She has also studied and taught in the University of Washington’s DXARTS Ph.D. program. Sobecka’s work has been shown at festivals and galleries around the world. www.gravitytrap.com