Man A VR
FILE SAO PAULO 2018
Electronic Language International Festival
Examining relationships between figure & landscape, we collaborate to discover new performance spaces – the “Man A” project forms a ‘laboratory’ where we have been experimenting with a number of different ideas around this concept together with motion capture, large-format printing, augmented reality and for this piece Virtual Reality. “MAN A VR” aims to push the viewer into the ‘computer space’ of our performers, surrounding the viewer with choreographed dancers. A cocktail of camouflage — hiding, revealing, information bearing, noticeable, unnoticeable, marked, unmarked, appearing, disappearing.
British electronic arts duo Gibson/Martelli make live simulations using performance capture, computer generated models and an array of technologies including Virtual Reality. Artworks of infinite duration are built within game engines where surround sound heightens the sense of immersion. Playfully addressing the position of the self, the artists examine ideas of player, performer and visitor – intertwining familiar tropes of videogames and art traditions of figure & landscape.